We can see this in strategy titles where there is a dominant tactic that wins every time or games where one card/unit/item/weapon/etc is always the best option. When it comes to exploits, there are two categories of usage to go over with the first being “breaking the game.” I’ve talked about this in the past but breaking the game refers to using the mechanics in such a way that you find a strategy that completely dominates anything the game developer has put in. Gameplay Loop-holes:Įxploits will be defined as the following:Įxploit: The player uses mechanics put in by the developer to circumvent the gameplay. These are examples of cheating no matter what and are frowned upon by game developers.īut when messing with the game occurs from within, we come to the topic of exploiting.
#PAYDAY 2 TRAINER HOXHUD MODS#
I don’t have a clear answer when it comes to Hoxhud, although I will say that I don’t use it as the regular UI works for me.īut one area that is definitely black and white is the use of mods to alter in game files - Aim-bots, unlock everything, skip levels, etc. Payday 2’s original UI was serviceable but many people prefer the enhancements that Hoxhud provides. But there is the case for having a clearer UI and some of the quality of life changes from HoxHud actually became adopted by Overkill for Payday 2. For some people, they feel that revealing information that the designers wanted hidden is an example of cheating.
#PAYDAY 2 TRAINER HOXHUD MOD#
The mod alters the in game UI to make hidden information visible and changes the HUD along with quality of life features. In Payday 2, there is a popular mod called “HoxHud” that has been sweeping the game. The question comes in when players argue that an enhanced UI makes the experience more enjoyable for them and isn’t changing the gameplay, but making it better for them. If someone uses a UI mod that gives them an advantage compared to people using the default UI that could be considered cheating. UI however is when we run into another debate. For these mods, I wouldn’t consider them cheating as they don’t impact playing the game. Aesthetic is when the player may alter the textures of weapons, characters etc and may only be visible to the player using it. When it comes to altering the game through the use of mods, I know that there is a major grey area here when it comes to aesthetic or UI mods. For me, cheating is similar to hacking and I use the following definition:Ĭheating - When a player goes outside playing the game to alter, modify or change the experience of the game from the developer’s original intent.
When it comes to designating something as a cheat or an exploit, I have a fairly simple system.
exploits can be confusing and is something that I want to discuss. The discussion turned to whether or not the player base was actively cheating or if they were merely using game systems in an optimized manner. A recent post on Gamasutra regarding the cheating that happened in Destiny raised a debate about whether or not the player base should be punished for using an exploit in game to cheat and get raid level content.